Same here, Using Kinect v2 with the Adapter to connect to the PC (Win10 1903). Turns on and Off when trying to use it.-Tried two different PC's, acts the same-Tried All possible SDK's,Visual studio, features updates and drivers-Audio settings for the Kinect, always on, listen to this device on and working (i can hear my voice)-Multiple other solutions on the internet forums.
- Kinect for Windows. Kinect is a motion sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands.The project is aimed at.
- The Kinect for Windows SDK beta, created by Microsoft Research, was a programming toolkit for application developers. It enabled easy access to the capabilities offered by the Microsoft Kinect device connected to computers running the Windows 7 operating system.
- The Kinect for Windows sensor unit is intended to be used with the following:. Kinect for Windows Commercial SDK. An application that was developed using the Kinect for Windows Commercial SDK.
This release introduces support for the Kinect for Windows v2 sensor, and introduces a broad range of capabilities for developers. The Kinect for Windows SDK 2.0 includes the following: Taqabbalallahu minna wa minkum.
- Drivers for using Kinect v2 sensors on a computer running Windows 8 (x64), Windows 8.1 (x64), and Windows Embedded Standard 8 (x64)
- Application programming interfaces (APIs) and device interfaces
- Code samples
To install the Kinect for Windows SDK 2.0:
- Make sure the Kinect sensor is not plugged into any of the USB ports on the computer.
- From the download location, double-click on KinectSDK-v2.0_1409-Setup.exe
- Once the Kinect for Windows SDK has completed installing successfully, ensure the Kinect sensor is connected to the power hub and the power hub is plugged into an outlet. Plug the USB cable from the power hub into a USB 3.0 port on your computer. Driver installation will begin automatically.
- Wait for driver installation to complete. You can verify that installation has completed by launching Device Manager and verifying that 'KinectSensor Device' exists in the device list. Note:On first plugin, the firmware on the device will be updated. This may result in the device enumeration happening several times in the first minute.
- Installation is now complete.
What's New:
Windows Store Support
With this release of Kinect for Windows, you are able to develop and publish Kinect enabled applications which target the Windows Store. We are incredibly excited to see what people create. All of the Kinect SDK and sensor functionality are available in this API surface, except for Speech. For more information about developing Windows Store applications which use Kinect, please see: https://go.microsoft.com/fwlink/?LinkId=517592.
Unity Support
For the first time, the Kinect API set is available in Unity Pro, through a Unity Package. We are excited to be able to offer the platform to our developers. APIs for Kinect for Windows core functionality, visual gesture builder and face are now available to be called from Unity apps. The Unity plugins are available for download at: https://go.microsoft.com/fwlink/?LinkID=513177
.NET APIs
The Managed API set should feel familiar to developers who worked with our managed APIs in the past. We know this is one of the fastest development environments available, and that many development shops have an existing investment in this space. All of the Kinect SDK and sensor functionality are available in this API surface.
Native APIs
Many Kinect applications require the full power and speed that writing native C++ code requires. We are excited to share this iteration of the native APIs for Kinect. The form and structure of the APIs is identical to the Managed API set, but allow a developer to access the full speed of C++. These APIs are a significant divergence from the v1.x native APIs, and should be significantly easier to use. All of the Kinect SDK and sensor functionality are available in this API surface.
Audio
The Kinect sensor and SDK provide a best in class array microphone and advanced signal processing to create a virtual, software based microphone which is highly directional, and which can understand the direction sounds are coming from. In addition, this provides a very high quality input for Speech recognition.
Face APIs
Extended massively from v1, the Face APIs provide a wide variety of functionality to enable rich face experiences and scenarios. Within the Face APIs, developers will be able to detect faces in view of the sensor, align them to 5 unique facial identifiers, and track orientation in real-time. With HD Face, the technology provides 94 unique 'shape units' per face, to create meshes with a very rich likeness to the user. The meshes can be tracked in real-time to show rich expressiveness and live tracking of the user's facial movements and expressions.
Kinect for Windows v2 Hand Pointer Gestures Support
If you would like to enable your applications to be controls through hand pointer gestures, Kinect for Windows v2 has improved support. See ControlsBasics-XAML, ControlsBasics-WPF and ControlsBasics-DX for examples of how to hand pointer gesture enable your applications. This is an evolution of the KinectRegion/KinectUserViewer support that we provided in Kinect for Windows v1.7 and later. KinectRegion and KinectUserViewer are available for XAML and WPF applications. The DirectX support is built on top of a lower level Toolkit Input component.
Kinect Fusion
With this release of Kinect for Windows, you are able develop and deploy Kinect Fusion applications. This provides higher resolution, better camera tracking and performance than the 1.x releases of Kinect Fusion.
Kinect Studio
Kinect Studio has had a major rewrite since the v1 days, in order to handle the new sensor, and to provide users with more customization and control. The new user-interface offers flexibility in the layout of various workspaces and customization of the different views. It is now possible e.g. to compare two 2D or 3D views side-by-side or to create a custom layout to meet your needs. The separation of the monitoring, recording and playback streams exposes additional functionality such as file- and stream-level metadata. The timeline features: in- and out-points to control what portion of the playback to play; pause-points that let you set multiple points at which to suspend a playback; markers, that let you attach meta-data to various points in time. This preview also exposes playback looping and additional 2D/3D visualization settings. There is still some 'placeholder' artwork here and there, but the tooltips should guide you along.
Visual Gesture Builder (Preview)
Introducing Visual Gesture Builder, a gesture detector builder that uses machine-learning and body-frame data to 'define' a gesture. Multiple body-data clips are marked (aka 'tagged') with metadata about the gesture which is then used by a machine-learning trainer during the build step to extract a gesture definition from the body-data clips. The gesture definition can subsequently be used by the gesture detection runtime - called by your application - to detect one or more gestures. While using machine-learning for gesture detection is not for the faint of heart, it offers a path to rapid prototyping. Using vgbview, you can benchmark your gesture definitions without requiring that you write any code. For detailed walkthrough videos and a whitepaper on using VGB, please see the resources at: https://social.msdn.microsoft.com/Forums/en-US/02e0302a-e3bd-46d3-9146-0dacd11d2a8d/deep-dive-videos-and-whitepaper-for-visual-gesture-builder?forum=kinectv2sdk.
Whether you’re educating students, entertaining friends, or exploring what’s possible when humans and computers interact, you can create something amazing with Kinect for Windows. What will you develop?
The Kinect for Windows SDK includes APIs, sample code, and drivers. Developers can create rich experiences by using Kinect sensor technology on computers running Windows 7 and Windows 8 Developer Preview.
The Kinect for Windows SDK includes the following:
- Drivers, for using Kinect sensor devices on a computer running Windows 7 or Windows 8 Developer Preview
- Application programming interfaces (APIs) and device interfaces, along with technical documentationSource code samples
- The Kinect for Windows SDK gives developers easy access to the capabilities offered by the Microsoft Kinect device connected to computers running the Windows 7 operating system and Windows 8 Developer Preview.
Features:
- Raw sensor streams
- Skeletal tracking
- Advanced audio capabilities
- Sample code and documentation
- Easy installation
What's New:
- Faster and Improved Skeletal Tracking
- With updates to the multi-core exemplar, Kinect for Windows is now 20% faster than it was in the last release. Also, the accuracy rate of skeletal tracking and joint recognition and been substantially improved.
- Status Change Support
- You can now plug and unplug your Kinect without losing work/productivity.
- Improved Joint Tracking
- Substantially improve the accuracy rate of joint recognition and tracking.